I’m not saying the game needs to hold players hands but a little bit of path finding or points toward the right direction would help and the only way players get that is by asking the friendly aliens where specific things are. The combat, platforming, and quest finding is all frustratingly dated and in essence difficult. Instead this feels to just update fans with a better looking game and it definitely accomplishes that. If this was meant to attract newcomers to the series, I think it ultimately fails as there has been almost no improvement to help ease players into this. It has all the old parts and pieces of the original in so many ways and that immediately makes it feel dated. Outcast isn’t so much a remake but a remaster. Instead we get a slightly improved visual style and that’s about it. A change in how Outcast played would have been a huge boost to give players today a chance to experience Outcast in a new way and still retain the look and feel. Jumping, if I can call it that, is very short and attempting to climb up and over anything more than waist high is a struggle. Controls are still extremely stiff and with combat and shooting feeling extremely narrow and limiting. It’s a bit off putting at first but when I realized why it was this way, it made sense. This is the only area with any improvements from the original as almost everything else is a complete reskin of old controls and in some cases the same assets being used.įor example, all the dialog is lifted straight from the base game, so it ultimately sounds low quality and of weaker quality than we’re used to. While the original had a great new tech that displayed this new 3-D world to explore, the new game takes that same style and improves upon it greatly. Slade is exploring this world in attempt to save his own and it’s a plot worthy of most sci-fi shenanigans.The biggest update in this new release is the visuals. Taking control of Cutter Slade, players are thrust into an alien world filled with discovery and weird looking creatures. So with this new release bringing a newer version of this classic, did anything really improve much? Sadly, not really at all. The problem was that it was marred with fairly outdated controls, flawed jumping mechanics, and lack of hand holding. I could see how wild and inventive this game was for its time and definitely could appreciate what it did for open world games. Years went by and I later attempted to try it out sometime in 2012, the results were interesting. I vaguely remember seeing screenshots and thinking “this looks cool” but never got a chance to check it out. I never knew about this game even though I dabbled in PC games with my father on and off. For folks that don’t know, Outcast is a PC game that originally released in 1999.
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